But.
The mazes are people.
Or pixelated monsters for that matter. Or upgrades.
You control a thing inside another thing. the thing is a maze.
I was lucky to get Jason to answer two of my questions.
Q: Is IaSFS in the public domain?IMHO Jason is a very interesting guy to listen to [video search "Jason Rohrer"].
Jason Rohrer: Yes, it's all in the public domain (which is why no license file is included).
Q: Why do you release your games as open source? Why does open source matter (to you)?
Jason Rohrer: I release all of my work as open source because there's no reason not to. People mostly "hide" their source code out of fear, but I think that fear is unfounded. In the game world, releasing source code is almost unheard of, except for decades-old abandonware projects. Long ago, I used to harbor the romantic hope that some other coder would benefit from reusing or at least studying my source code. But over 12 years of releasing all of my source code, that has happened only rarely. Instead, the main benefit has come from making my work as portable and as long-lived as possible. Binaries break eventually as platforms change, and they cannot be repaired. A source distribution can survive and remain functional much longer. My passion for open source has transitioned from idealistic to pragmatic over the years.
About public domain: There is no PD statement in Jason's code as far as I can tell but I was told via email that it is PD. UPDATE: fortify dependency has been removed. The game code contains (depends on?) the non-free fortify.
I guess we need screens...
Enjoy! It's from the official gallery!
Không có nhận xét nào:
Đăng nhận xét