Hear ye, hear ye -- the numbers are in and it looks like Zynga's Empires & Allies has successfully arrived and conquered the competition since its launch last month, bumping its sibling FarmVille out of its #2 spot and possibly looking to overtake CityVille this summer.
Empires & Allies, often described as a combination of Risk and CityVille, seems to have struck a chord with social gamers who are hungry for something different. Instead of a standard simulation game where you tend a farm or build a city -- this new Zynga game adds a little more risk and competition than the usual Facebook fare, requiring players to grow their empires by building armies, managing resources, and then go to battle to keep their empires safe from invasion.
That, plus the fact that Empires & Allies launched simultaneously in 12 languages and Zynga's impressive cross-promotional marketing powers, have helped ensure that the game starts strong. Now it's most likely a matter of time until we see the empire builder's popularity peak and then -- if it follows the same trajectory as CityVille and FarmVille -- drop and level off after a few months for a more realistic picture of its success.
top 25 facebook games july 2011
Other big Facebook game winners for June 2011 include Gaia Online's Pokemon-inspired Monster Galaxy (gaining an awe-worthy 6.6 million players), Playdom's hidden object game Gardens of Time (up 1 million players) and Wooga's Bejeweled clone Diamond Dash (up 800k players).
Other Zynga games, in the meantime, did not have as spectacular a showing as Empires & Allies in June. FarmVille hemorrhaged another 6 million players, 1 million players went missing from Mafia Wars and YoVille has dropped off the top 25 list completely. This highlights the fact that social games need to innovate or die -- and it'll be interesting to see how upcoming brand-name games, such as Sid Meier's Civilization World and Playfish's Risk Factions, will shake things up in the next few months.
Hiển thị các bài đăng có nhãn civilization world. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn civilization world. Hiển thị tất cả bài đăng
Thứ Tư, 11 tháng 1, 2012
Top 25 Facebook Games - July 2011: Zynga's Empires & Allies conquers (almost) all
Nhãn:
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civilization world,
crowdstar,
farmville,
gaia online,
monster galaxy,
Playfish,
risk,
risk factions,
top 25 facebook games,
yoville,
zynga
Thứ Hai, 26 tháng 12, 2011
Sid Meier's Civilization World to conquer Facebook this summer
Real time strategy games are no stranger to Facebook--just look at, oh, every Kabam game out there--but the arguable god of RTS games, Civilization, is coming to Facebook this summer. Civilization creator Sid Meier made the offhand announcement in an interview with CNN. The game, titled Civilization World, has been in alpha testing since January of this year, and is biggest stretch for the franchise yet, according to Meier.
"What was really intriguing to us was being able to emphasize cooperative game play, which was something that really hadn't been a major part of 'Civilization' up to now," he said to CNN. "A lot of our design in 'Civ World' was taking advantage and using these opportunities for players to work together -- teamwork, communication, planning. Those are all the things that become really important to 'Civ World.'"
Meier continued to point out that some Civ World matches--comprising of up to 200 players, which do have an end--can last for up to 12 hours. That sounds like Civilization (and social games) alright. And because the game is being developed with Flash, Meier said that the game looks quite different from standard Civilization fare. Will the average social gamer be ready for gaming sessions lasting half a day? We're going to lean on the side of "absolutely," but reserve full judgment for when the game launches.
[Via Game Focus]
Are you in the Civ World testing phase now? What are you most excited/worried about this upcoming behemoth on Facebook?
"What was really intriguing to us was being able to emphasize cooperative game play, which was something that really hadn't been a major part of 'Civilization' up to now," he said to CNN. "A lot of our design in 'Civ World' was taking advantage and using these opportunities for players to work together -- teamwork, communication, planning. Those are all the things that become really important to 'Civ World.'"
Meier continued to point out that some Civ World matches--comprising of up to 200 players, which do have an end--can last for up to 12 hours. That sounds like Civilization (and social games) alright. And because the game is being developed with Flash, Meier said that the game looks quite different from standard Civilization fare. Will the average social gamer be ready for gaming sessions lasting half a day? We're going to lean on the side of "absolutely," but reserve full judgment for when the game launches.
[Via Game Focus]
Are you in the Civ World testing phase now? What are you most excited/worried about this upcoming behemoth on Facebook?
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