Pet Society French Patisseriefish at the store
Ooh la, la, the Pet Society pond just got a little sweeter with the addition of the Patisseriefish. This fish loves to eat the goodies from the new French Patisserie Mystery Box from the food store. The box costs 300 coins, and you get one treat.
Caught Pet Society French Patisseriefish
Mina reports that she caught the Patisseriefish with a Truffe en Chocolat, which she found in her third box. My pet Sushi found a Strawberry and Chocolate Beinet, which we thought for sure would hook the new fish in, since the two look so similar. But we caught the Newspaperfish instead. It wasn't what we expected, but c'est la vie.
Pet Society catch Newspaper Fish
This article originally appeared on Pet Society Anonymous.
Hiển thị các bài đăng có nhãn Playfish. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Playfish. Hiển thị tất cả bài đăng
Thứ Bảy, 11 tháng 2, 2012
Thứ Hai, 6 tháng 2, 2012
Restaurant City Coffee Bar: Create the buzz with new recipes and items
Restaurant City Coffee Bar Logo
Playfish has finally added what we've all been waiting for in Restaurant City: the Coffee Bar. This new functional item is unlocked at Level 9 after mastering the Hazelnut Latte.
The Coffee Bar acts as both a stove and drinks dispenser, but requires you to master each of its new recipes to unlock each of its features. Better yet, mastering each recipe adds bonuses to the Coffee Bar's production. Take a look after the break for the Coffee Bar's new recipes and what they'll do for you.
Restaurant City Coffee Bar
The Coffee Bar opens up three new recipes after mastering the Hazelnut Latte, but here's a look at what all four will do for you and how to make them:
Hazelnut LatteHazelnut Latte:
Uses Milk, Coffee and Hazelnut
Unlocks the Coffee Bar
Mastery Bonus: Coffee Machine
Almond LatteAlmond Latte:
Uses Milk, Coffee and Almond
Unlocks the Coffee Grinder
Mastery Bonus: 5% faster Coffee Machine
Almond CroissantAlmond Croissant:
Uses Butter, Flour and Almond
Unlocks Drink Signage for the Coffee Bar
Mastery Bonus: 10% increased chance of extra tips from pastries
Rocky Road CakeRocky Road Cake:
Uses Chocolate, Sugar, Almond and Hazelnut
Unlocks Pastry Signage for Coffee Bar
Mastery Bonus: Another 10% increased chance of extra tips from pastries
Playfish has finally added what we've all been waiting for in Restaurant City: the Coffee Bar. This new functional item is unlocked at Level 9 after mastering the Hazelnut Latte.
The Coffee Bar acts as both a stove and drinks dispenser, but requires you to master each of its new recipes to unlock each of its features. Better yet, mastering each recipe adds bonuses to the Coffee Bar's production. Take a look after the break for the Coffee Bar's new recipes and what they'll do for you.
Restaurant City Coffee Bar
The Coffee Bar opens up three new recipes after mastering the Hazelnut Latte, but here's a look at what all four will do for you and how to make them:
Hazelnut LatteHazelnut Latte:
Uses Milk, Coffee and Hazelnut
Unlocks the Coffee Bar
Mastery Bonus: Coffee Machine
Almond LatteAlmond Latte:
Uses Milk, Coffee and Almond
Unlocks the Coffee Grinder
Mastery Bonus: 5% faster Coffee Machine
Almond CroissantAlmond Croissant:
Uses Butter, Flour and Almond
Unlocks Drink Signage for the Coffee Bar
Mastery Bonus: 10% increased chance of extra tips from pastries
Rocky Road CakeRocky Road Cake:
Uses Chocolate, Sugar, Almond and Hazelnut
Unlocks Pastry Signage for Coffee Bar
Mastery Bonus: Another 10% increased chance of extra tips from pastries
Nhãn:
almond croissant,
almond latte,
AlmondCroissant,
AlmondLatte,
coffee bar,
CoffeeBar,
Playfish,
Restaurant City,
RestaurantCity,
rocky road cake,
RockyRoadCake
Hotel City Wardrobe: Make your staff look snazzy and style savvy
Hotel City Wardrobe Feature
Playfish just added a brand new feature to Hotel City to give your staff some personal flair. The new Wardrobe feature, located on the lower right hand corner of the screen, allows players to customize the appearance of their staff and hotel manager with a wide selection of of clothing and accessories. But there's a catch.
Before you can dress up your hotel employees, you'll have to add a Manager's Office to your hotel for a a steep 30,000 coins (just be happy it's not Playfish Cash). What this has anything to do with dressing up, we're not in the slightest. Just go along with it, okay?
After buying the manager's office, you can scroll through your hotel staff and buy clothing for them and give them accessories. However, you can only change the hair and facial features of your manager, which is kind of a bummer. While it's obvious Playfish wants the manager look like yourself as goes in most avatar-centric games, I would have liked the option to change the features of all my staff. Being the underdog can be fun sometimes, no?
Playfish just added a brand new feature to Hotel City to give your staff some personal flair. The new Wardrobe feature, located on the lower right hand corner of the screen, allows players to customize the appearance of their staff and hotel manager with a wide selection of of clothing and accessories. But there's a catch.
Before you can dress up your hotel employees, you'll have to add a Manager's Office to your hotel for a a steep 30,000 coins (just be happy it's not Playfish Cash). What this has anything to do with dressing up, we're not in the slightest. Just go along with it, okay?
After buying the manager's office, you can scroll through your hotel staff and buy clothing for them and give them accessories. However, you can only change the hair and facial features of your manager, which is kind of a bummer. While it's obvious Playfish wants the manager look like yourself as goes in most avatar-centric games, I would have liked the option to change the features of all my staff. Being the underdog can be fun sometimes, no?
Thứ Tư, 1 tháng 2, 2012
Restaurant City Candy Factory Week feeds the sweet tooth
Been hankering for something sugary since spending all your coins shopping? Well, Playfish might be able to help with through Restaurant City's Candy Factory Week going on right now. This week-long theme brings a slew of sweet decorations, recipes and even a Challenge for us to complete.
Since this is Restaurant City, let's start with the new recipes: Sugar Rush and Snowflake Cake. The former requires three Candy ingredients and one lone Sugar to learn, but mastering it will reward players with the Candy Maker functional item. Only available through Dec. 13, the Candy Maker will net you 1,800 coins every four hours. The latter is a simpler dish, only requiring one Vanilla, Cream and Egg and doesn't reward anything other than being delicious. (Though, it does have a particularly important purpose.)
Check behind the break for a look at the new items, decorations and Challenges in this week's theme.
Restaurant City Candy Week updates
There are several other functional items and decorations to collect like the Super Sweet Drink Dispenser, which serves drinks 18 percent faster than other machines, and the Bubble Gum Stove, an stove that cooks four percent faster and blows bubbles in the process. As for the decorations, everything is included to turn your restaurant into the next Wonka Chocolate Factory from Lollipop Trees to Candy Kings and Candy Pixie Workers that all look awfully inspired by the classic movie.
Restaurant City Challenge Elf Service
The first new Challenge in this week's theme, "Elf Service," involves helping a group of hungry elves who have had all their Snowflake Cake stolen from them. What you need to do is master the Snowflake Cake, feed 100 of these starving present engineers and find out who stole all of the Snowflake Cakes. Head Chef Maggie will be helping you out in the forums daily, so be sure to check back in for clues.
Restaurant City Challenge Present Hunt
Your second mission, titled "Present Hunt!," tasks you with finding 100 presents on Gourmet Street and in your friends' restaurants. After that, you'll have to find out who was up to such as dastardly deed as to slow Santa's mission down, which of course Maggie will available to help out with. Both Challenges should be available by clicking their relevant icons on the home screen, which are an elf and a snow globe, respectively.
Restaurant City Presents
That's quite a lot of content to truck through, so you better get started before it all goes away in preparation for a predictably chillier theme. Find more details on all of the changes and updates this week on the Restaurant City Blog.
Since this is Restaurant City, let's start with the new recipes: Sugar Rush and Snowflake Cake. The former requires three Candy ingredients and one lone Sugar to learn, but mastering it will reward players with the Candy Maker functional item. Only available through Dec. 13, the Candy Maker will net you 1,800 coins every four hours. The latter is a simpler dish, only requiring one Vanilla, Cream and Egg and doesn't reward anything other than being delicious. (Though, it does have a particularly important purpose.)
Check behind the break for a look at the new items, decorations and Challenges in this week's theme.
Restaurant City Candy Week updates
There are several other functional items and decorations to collect like the Super Sweet Drink Dispenser, which serves drinks 18 percent faster than other machines, and the Bubble Gum Stove, an stove that cooks four percent faster and blows bubbles in the process. As for the decorations, everything is included to turn your restaurant into the next Wonka Chocolate Factory from Lollipop Trees to Candy Kings and Candy Pixie Workers that all look awfully inspired by the classic movie.
Restaurant City Challenge Elf Service
The first new Challenge in this week's theme, "Elf Service," involves helping a group of hungry elves who have had all their Snowflake Cake stolen from them. What you need to do is master the Snowflake Cake, feed 100 of these starving present engineers and find out who stole all of the Snowflake Cakes. Head Chef Maggie will be helping you out in the forums daily, so be sure to check back in for clues.
Restaurant City Challenge Present Hunt
Your second mission, titled "Present Hunt!," tasks you with finding 100 presents on Gourmet Street and in your friends' restaurants. After that, you'll have to find out who was up to such as dastardly deed as to slow Santa's mission down, which of course Maggie will available to help out with. Both Challenges should be available by clicking their relevant icons on the home screen, which are an elf and a snow globe, respectively.
Restaurant City Presents
That's quite a lot of content to truck through, so you better get started before it all goes away in preparation for a predictably chillier theme. Find more details on all of the changes and updates this week on the Restaurant City Blog.
Nhãn:
candy,
candy factory week,
CandyFactoryWeek,
holidays,
Playfish,
present hunt,
PresentHunt,
Restaurant City,
RestaurantCity,
sugar rush,
SugarRush
Thứ Tư, 11 tháng 1, 2012
Zynga buys 12 companies for fraction of what Disney spent on Playdom
Has Disney been shopping in the wrong places? VentureBeat reports that Zynga spent a total of $123 million in cash and stock for 12 companies over the past year.
That number is about a seventh of what Disney paid--around $763 million--for a single company, Playdom. Not to mention that it's a third of what EA paid for Playfish in 2009: around $400 million.
Of course, Zynga has bought considerably smaller companies, but it's also a sign that Zynga has been far more savvy in its purchases (and its uses for them) than its competitors. The most it paid for a studio was $53 million for Newtoy, the creators of Words with Friends and now Hanging with Friends under the big red dog.
Zynga just filed for IPO last week, valuing the company at nearly $20 billion, which is far more than the two most valuable gaming companies in the world, EA and Activision Blizzard. These small time purchases-turned-big time hit machines is surely a lynch pin in Zynga's strategy--though snagging a few major league execs helps, too. Perhaps the competition should consider going small instead of, say, eying up PopCap for $1 billion.
That number is about a seventh of what Disney paid--around $763 million--for a single company, Playdom. Not to mention that it's a third of what EA paid for Playfish in 2009: around $400 million.
Of course, Zynga has bought considerably smaller companies, but it's also a sign that Zynga has been far more savvy in its purchases (and its uses for them) than its competitors. The most it paid for a studio was $53 million for Newtoy, the creators of Words with Friends and now Hanging with Friends under the big red dog.
Zynga just filed for IPO last week, valuing the company at nearly $20 billion, which is far more than the two most valuable gaming companies in the world, EA and Activision Blizzard. These small time purchases-turned-big time hit machines is surely a lynch pin in Zynga's strategy--though snagging a few major league execs helps, too. Perhaps the competition should consider going small instead of, say, eying up PopCap for $1 billion.
Nhãn:
disney,
EA,
Electronic Arts,
Electronic-Arts,
newtoy,
playdom,
Playfish,
venturebeat,
zynga,
zynga ipo,
zynga mobile,
zynga newtoy,
zynga paid 123 million for 12 companies
Top 25 Facebook Games - July 2011: Zynga's Empires & Allies conquers (almost) all
Hear ye, hear ye -- the numbers are in and it looks like Zynga's Empires & Allies has successfully arrived and conquered the competition since its launch last month, bumping its sibling FarmVille out of its #2 spot and possibly looking to overtake CityVille this summer.
Empires & Allies, often described as a combination of Risk and CityVille, seems to have struck a chord with social gamers who are hungry for something different. Instead of a standard simulation game where you tend a farm or build a city -- this new Zynga game adds a little more risk and competition than the usual Facebook fare, requiring players to grow their empires by building armies, managing resources, and then go to battle to keep their empires safe from invasion.
That, plus the fact that Empires & Allies launched simultaneously in 12 languages and Zynga's impressive cross-promotional marketing powers, have helped ensure that the game starts strong. Now it's most likely a matter of time until we see the empire builder's popularity peak and then -- if it follows the same trajectory as CityVille and FarmVille -- drop and level off after a few months for a more realistic picture of its success.
top 25 facebook games july 2011
Other big Facebook game winners for June 2011 include Gaia Online's Pokemon-inspired Monster Galaxy (gaining an awe-worthy 6.6 million players), Playdom's hidden object game Gardens of Time (up 1 million players) and Wooga's Bejeweled clone Diamond Dash (up 800k players).
Other Zynga games, in the meantime, did not have as spectacular a showing as Empires & Allies in June. FarmVille hemorrhaged another 6 million players, 1 million players went missing from Mafia Wars and YoVille has dropped off the top 25 list completely. This highlights the fact that social games need to innovate or die -- and it'll be interesting to see how upcoming brand-name games, such as Sid Meier's Civilization World and Playfish's Risk Factions, will shake things up in the next few months.
Empires & Allies, often described as a combination of Risk and CityVille, seems to have struck a chord with social gamers who are hungry for something different. Instead of a standard simulation game where you tend a farm or build a city -- this new Zynga game adds a little more risk and competition than the usual Facebook fare, requiring players to grow their empires by building armies, managing resources, and then go to battle to keep their empires safe from invasion.
That, plus the fact that Empires & Allies launched simultaneously in 12 languages and Zynga's impressive cross-promotional marketing powers, have helped ensure that the game starts strong. Now it's most likely a matter of time until we see the empire builder's popularity peak and then -- if it follows the same trajectory as CityVille and FarmVille -- drop and level off after a few months for a more realistic picture of its success.
top 25 facebook games july 2011
Other big Facebook game winners for June 2011 include Gaia Online's Pokemon-inspired Monster Galaxy (gaining an awe-worthy 6.6 million players), Playdom's hidden object game Gardens of Time (up 1 million players) and Wooga's Bejeweled clone Diamond Dash (up 800k players).
Other Zynga games, in the meantime, did not have as spectacular a showing as Empires & Allies in June. FarmVille hemorrhaged another 6 million players, 1 million players went missing from Mafia Wars and YoVille has dropped off the top 25 list completely. This highlights the fact that social games need to innovate or die -- and it'll be interesting to see how upcoming brand-name games, such as Sid Meier's Civilization World and Playfish's Risk Factions, will shake things up in the next few months.
Nhãn:
appdata,
civilization world,
crowdstar,
farmville,
gaia online,
monster galaxy,
Playfish,
risk,
risk factions,
top 25 facebook games,
yoville,
zynga
Thứ Sáu, 9 tháng 12, 2011
The Sims Social Cheats and Tips: Bunk Beds Stacking Guide
Move over carpet art, stacking in The Sims Social has become the de facto way of home design.
Our first guide showed you the basic principles of stacking, and gave you some cool, simple ideas to use. They only required one stacking tool. This one is going to take a bit more than that, but it's just as easy.
Many Sims Social items also aren't made to be stacked, so you'll need a workaround for it, which we'll show you here.
What You Need:
1) Six tables from the store that are two tile lengths long, preferably the Basix TV Stand - Tan (costs 350 Simoleons), because it's the cheapest option. (Another popular, though more expensive option is the ShortNSweet tables, but they've been discontinued.) My example also uses the Black stand (costs 650 Simoleons), cause I want to make it easier for you to see what I'm doing.
2) Any two beds you want. I'm using the SweetDreams Classic IV (the red one with the bed posts) and the Spartan Special.
Sims Social bunk bed requirements
Step 1: Arrange everything the way you see in the above picture. Unlike the first guide, which had you making and using one stacking tool, "L-tool". This time, you need to make two stacking tools. Let's start with the first tool.
Sims Social Stack Tool 1
Step 2: To make the first tool, look at the table set that has one Black stand and one Tan stand as its base. You need to grab that Black stand on the bottom and move it away. The Tan stand on the top should automatically get dragged off too when you do this. If this worked, then congrats! These two stuck tables are now your Stacking Tool #1. (Note: Always move your Tool by holding the bottom or it'll fall apart.)
Sims Social stacking tools
Step 3: You should have a leftover Tan stand after the first tool (shown in the above pic on the right). Take the leftover Tan stand and place it upon the other table set.
Sims Social Stacking Tool 2
Step 4: Now we need to make Stacking Tool #2 out of the second table set! To do that, grab the Black table to the far back and drag it away like you did with the first example. This should leave you with a leftover Black table, which you won't need anymore.
Sims Social bed stacking
Step 5: With your two stacking tools, you're now ready to stack the beds. Because your bed is three tile lengths long, you'll need to layer the tools on top of the bed like so -- Stacking Tool #2 will cover 2/3 of the bed, while Stacking Tool #1 will cover the last 1/3 of the bed. (Note again: Always move your Stacking Tools by holding their bottoms or they'll fall apart!)
Step 6: The next part is like the classic tablecloth trick, where your tablecloth are the stacking tools and the SweetDreams Classic IV bed is the table. Grab the bottom of Stacking Tool #1 to slide it away from the bed. Do the same for Stacking Tool #2. You should have a pair of bunk beds now where the red bed is on the bottom and the gray bed is floating above it!
Sims Social Bunk Beds and Plush
BONUS: Would you like to put Plumpkins Bear plush on the top of the gray bed like you see in the picture? To do that, simple add two of the TV stands to Stacking Tool #1. Then shove the tool on top of the gray bed, like in the first guide, and put Plumpkins Bear on top of the beds and the stands. As you see in the above picture, there's two Tans and one Black stand perched atop the Black base. When you move the Black base, Plumpkins Bear will stay on the gray bed!
Sims Social bed action
Now to see if the beds will work after all that fussing, and guess what? My Sim can nap or sleep and there's no glitches in sight. SUCCESS!
Finally, special thanks to Jhail for first posting about bunk beds in the official forums.
What other items do you think will look good stacked together?
Our first guide showed you the basic principles of stacking, and gave you some cool, simple ideas to use. They only required one stacking tool. This one is going to take a bit more than that, but it's just as easy.
Many Sims Social items also aren't made to be stacked, so you'll need a workaround for it, which we'll show you here.
What You Need:
1) Six tables from the store that are two tile lengths long, preferably the Basix TV Stand - Tan (costs 350 Simoleons), because it's the cheapest option. (Another popular, though more expensive option is the ShortNSweet tables, but they've been discontinued.) My example also uses the Black stand (costs 650 Simoleons), cause I want to make it easier for you to see what I'm doing.
2) Any two beds you want. I'm using the SweetDreams Classic IV (the red one with the bed posts) and the Spartan Special.
Sims Social bunk bed requirements
Step 1: Arrange everything the way you see in the above picture. Unlike the first guide, which had you making and using one stacking tool, "L-tool". This time, you need to make two stacking tools. Let's start with the first tool.
Sims Social Stack Tool 1
Step 2: To make the first tool, look at the table set that has one Black stand and one Tan stand as its base. You need to grab that Black stand on the bottom and move it away. The Tan stand on the top should automatically get dragged off too when you do this. If this worked, then congrats! These two stuck tables are now your Stacking Tool #1. (Note: Always move your Tool by holding the bottom or it'll fall apart.)
Sims Social stacking tools
Step 3: You should have a leftover Tan stand after the first tool (shown in the above pic on the right). Take the leftover Tan stand and place it upon the other table set.
Sims Social Stacking Tool 2
Step 4: Now we need to make Stacking Tool #2 out of the second table set! To do that, grab the Black table to the far back and drag it away like you did with the first example. This should leave you with a leftover Black table, which you won't need anymore.
Sims Social bed stacking
Step 5: With your two stacking tools, you're now ready to stack the beds. Because your bed is three tile lengths long, you'll need to layer the tools on top of the bed like so -- Stacking Tool #2 will cover 2/3 of the bed, while Stacking Tool #1 will cover the last 1/3 of the bed. (Note again: Always move your Stacking Tools by holding their bottoms or they'll fall apart!)
Step 6: The next part is like the classic tablecloth trick, where your tablecloth are the stacking tools and the SweetDreams Classic IV bed is the table. Grab the bottom of Stacking Tool #1 to slide it away from the bed. Do the same for Stacking Tool #2. You should have a pair of bunk beds now where the red bed is on the bottom and the gray bed is floating above it!
Sims Social Bunk Beds and Plush
BONUS: Would you like to put Plumpkins Bear plush on the top of the gray bed like you see in the picture? To do that, simple add two of the TV stands to Stacking Tool #1. Then shove the tool on top of the gray bed, like in the first guide, and put Plumpkins Bear on top of the beds and the stands. As you see in the above picture, there's two Tans and one Black stand perched atop the Black base. When you move the Black base, Plumpkins Bear will stay on the gray bed!
Sims Social bed action
Now to see if the beds will work after all that fussing, and guess what? My Sim can nap or sleep and there's no glitches in sight. SUCCESS!
Finally, special thanks to Jhail for first posting about bunk beds in the official forums.
What other items do you think will look good stacked together?
Thứ Năm, 29 tháng 9, 2011
The Sims Social Cheats and Tips: A Guide to Land Expansions
You've grown out of room to put all of your cool stuff? Man, a Sim's life sure is rough, huh? Well, we're about to make your Sim's life in The Sims Social even easier. A large component to the game is building out your Sim's dream home, which of course, requires you to expand, expand expand. So, here is everything you need to know about Land Expansions in The Sims Social:
Are You Financially Prepared?
Before you even think about expanding your home, you will need to level up a bit. To expand your property for the first time, reach Level 10 and accumulate a House Value of at least 25K. To increase your House Value, simply buy more stuff! Once that's through, you will find "For Sale" signs littered around your property.
Location, Location, Location
Next, it's time to choose where you want to expand first. Expansions are good only for the square in which you request. Click on the square, and a pop-up window will appear with the requirements for a Land Expansion. Surprise--you'll need to ask your friends for items in true Facebook game fashion.
The Sims Social For Sale Sign
Oh, and it'll cost you a chunk of Simoleons, too. While the first Land Permit Application requires just four items and 2,000 Simoleons to take, we imagine this would increase with later expansions. Also, read carefully: This is a Land Permit Application, remember? That means ...
The Waiting Game
Every time you apply for a Land Expansion through this process, it'll take some time go through. And we're talking literal time: Your first Land Permit Application will not be accepted for one minute after completing it. Sure, this is nothing, but just wait until you reach your 11th and final expansion. That's right, it'll take days later on for applications to go through. Here are the requirements for each Land Permit Application, and the time it takes for each to go through:
Land Expansion Requirements:
* First: 25K House Value; Level 10
* Second: 30K House Value; Level 11
* Third: 70K House Value; Level 12
* Fourth: 80K House Value; Level 14
* Fifth: 90K House Value; Level 16
* Sixth: 100K House Value; Level 19
* Seventh: 120K House Value; Level 22
* Eighth: 140K House Value; Level 26
* Ninth: 170K House Value; Level 31
* 10th: 200K House Value; Level 38
* 11th: 250K House Value; Level 45
The Sims Social Land Permit Application
Land Permit Application Wait Times:
* First: One minute
* Second: Five minutes
* Third: 30 minutes
* Fourth: One hour
* Fifth: Two hours
* Sixth: Four hours
* Seventh: Eight hours
* Eighth: 12 hours
* Ninth: One day
* 10th: Two days
* 11th: Three days
Once your application has been approved, you'll definitely know. It's said that a prize comes with each major Land Expansion, and that your Sim won't be able to help but celebrate. And after all the hard clicking work, we doubt you will either.
[Source and Image Credit: Playfish]
Have you started expanding your property in The Sims Social yet? What do you think of how Playfish is handling land expansions in the game? Share with us in the comments. Add Comment
Are You Financially Prepared?
Before you even think about expanding your home, you will need to level up a bit. To expand your property for the first time, reach Level 10 and accumulate a House Value of at least 25K. To increase your House Value, simply buy more stuff! Once that's through, you will find "For Sale" signs littered around your property.
Location, Location, Location
Next, it's time to choose where you want to expand first. Expansions are good only for the square in which you request. Click on the square, and a pop-up window will appear with the requirements for a Land Expansion. Surprise--you'll need to ask your friends for items in true Facebook game fashion.
The Sims Social For Sale Sign
Oh, and it'll cost you a chunk of Simoleons, too. While the first Land Permit Application requires just four items and 2,000 Simoleons to take, we imagine this would increase with later expansions. Also, read carefully: This is a Land Permit Application, remember? That means ...
The Waiting Game
Every time you apply for a Land Expansion through this process, it'll take some time go through. And we're talking literal time: Your first Land Permit Application will not be accepted for one minute after completing it. Sure, this is nothing, but just wait until you reach your 11th and final expansion. That's right, it'll take days later on for applications to go through. Here are the requirements for each Land Permit Application, and the time it takes for each to go through:
Land Expansion Requirements:
* First: 25K House Value; Level 10
* Second: 30K House Value; Level 11
* Third: 70K House Value; Level 12
* Fourth: 80K House Value; Level 14
* Fifth: 90K House Value; Level 16
* Sixth: 100K House Value; Level 19
* Seventh: 120K House Value; Level 22
* Eighth: 140K House Value; Level 26
* Ninth: 170K House Value; Level 31
* 10th: 200K House Value; Level 38
* 11th: 250K House Value; Level 45
The Sims Social Land Permit Application
Land Permit Application Wait Times:
* First: One minute
* Second: Five minutes
* Third: 30 minutes
* Fourth: One hour
* Fifth: Two hours
* Sixth: Four hours
* Seventh: Eight hours
* Eighth: 12 hours
* Ninth: One day
* 10th: Two days
* 11th: Three days
Once your application has been approved, you'll definitely know. It's said that a prize comes with each major Land Expansion, and that your Sim won't be able to help but celebrate. And after all the hard clicking work, we doubt you will either.
[Source and Image Credit: Playfish]
Have you started expanding your property in The Sims Social yet? What do you think of how Playfish is handling land expansions in the game? Share with us in the comments. Add Comment
Thứ Hai, 19 tháng 9, 2011
Dunkin' Donuts pushes its brand with a free Sims Social Lawn Chair
Dunkin' Donuts strikes again in The Sims Social. On top of all the free fan gifts from Playfish and EA rolling out daily on the game's official fan page, the American coffee-and-donuts chain has chipped in for the first Sims Social-branded virtual item in the form of an exclusive Dunkin' Donuts Lawn Chair.
To get the chair, you've got to 'like' the official Dunkin' Donuts Facebook page here and then head over to the section of the page titled "DD & The Sims Social".
Owning the lawn chair adds 250 points to your house value, which is a modest, but no small amount. It also sells for 15 Simoleons, which is chump change, but hey, free furniture! And lastly, the chair comes with a bit of extra animation.
Just click on the chair, and your Sim will get the option to "Sit" or "Drink Dunkin' Donuts Coffee". So kick back, and watch your Sim lie down on the chair to sip from a steamy cup.
Do you enjoy branded goods in games? Do you think it makes them more realistic? Sound off in the comments. Add Comment
To get the chair, you've got to 'like' the official Dunkin' Donuts Facebook page here and then head over to the section of the page titled "DD & The Sims Social".
Owning the lawn chair adds 250 points to your house value, which is a modest, but no small amount. It also sells for 15 Simoleons, which is chump change, but hey, free furniture! And lastly, the chair comes with a bit of extra animation.
Just click on the chair, and your Sim will get the option to "Sit" or "Drink Dunkin' Donuts Coffee". So kick back, and watch your Sim lie down on the chair to sip from a steamy cup.
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